Story telling magic: In this immersive room you and your AI-adjusted shadow become part of a story of shadows. Whole space interacts with your movements and the light you carry. A project by artist Joon Moon. On view at the G.MAP visual art center, Korea. Here’s a longer description of the project: “The viewer’s light moves the shade and shadows of an entire room that is an 8m x 8m x 4.2m immersive projection environment. It’s an interactive narrative in which the story progresses to next stages when the viewer finds and approaches the shadows who call him here and there. The total viewing time is about 14 minutes. The story was written so that all interfaces such as the viewer's light, the shadows, the optical illusion, and the immersive environment could be incorporated into the narrative. It intended the viewer to be engaged completely in the narrative. The room was installed without any openings not only for surround projection, but also for the beginning of the story. Shadow kids are stuck in this room. They are flat shadows, but they become three-dimensional as the story progresses. Fishes jump out of the plane of the floor and swim in the air. In this optical illusion, the viewer deeply engages with the kids who make eye contact and take a light from the viewer’s hand. Using the light, the kids draw new shades and three-dimensional space. Doors open on the wall, and the kids explore the space hidden behind the room. Between 2D and 3D, they draw a pleasant story that the optical illusion creates.” I’ve added the website of Joon Moon in the comments.
Interactive Storytelling in VR
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Summary
Interactive storytelling in VR uses virtual reality technology to let users influence and participate in narratives, allowing them to make choices and interact with digital environments. This approach makes stories more immersive by responding to user actions in real time and often combines AI and spatial computing to create dynamic experiences.
- Engage through interaction: Create opportunities for users to shape stories by moving, making choices, or communicating within the virtual environment.
- Personalize the experience: Use tools like AI and hand tracking to adapt the narrative and visuals to each participant, making every journey unique.
- Build emotional connections: Design scenes and characters that respond to user presence and actions, helping viewers feel part of the story rather than just observers.
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𝗥𝗧𝗟 𝘅 𝗗𝗲𝗹𝗼𝗶𝘁𝘁𝗲 - 𝗻𝗲𝘄 𝗹𝗲𝘃𝗲𝗹 𝗧𝗩 𝘄𝗶𝘁𝗵 𝗩𝗥 & 𝗚𝗲𝗻 𝗔𝗜! 🎥🦾 Lately, the buzz was all about the #Metaverse, now it's #GenAI. People are debating whether the Metaverse has faded, but the reality is that both are significant!! Instead of fixating on one, we should explore how #technologies can work together harmoniously. That’s my learning from the Deloitte x Bertelsmann event and Lara Genz's enlightening presentation from our Metaverse Lab. I now ask myself, what could the #future of #TV look like with these two technologies? ✔️ 𝗣𝗲𝗿𝘀𝗼𝗻𝗮𝗹𝗶𝘇𝗲𝗱 𝗩𝗥 𝗖𝗶𝗻𝗲𝗺𝗮: Imagine stepping into a #virtual #cinema where AI tailors a movie or show selection just for you. You’ll enjoy this content in a virtual theater, redefining the way you experience entertainment. ✔️ 𝗜𝗻𝘁𝗲𝗿𝗮𝗰𝘁𝗶𝘃𝗲 𝗩𝗥 𝗡𝗮𝗿𝗿𝗮𝘁𝗶𝘃𝗲𝘀: Immerse yourself in interactive stories within virtual reality. #AI dynamically adapts the story and virtual environment based on your choices, providing a unique and engaging narrative experience. ✔️ 𝗜𝗺𝗺𝗲𝗿𝘀𝗶𝘃𝗲 𝗦𝗽𝗼𝗿𝘁𝘀 𝗔𝗻𝗮𝗹𝘆𝘁𝗶𝗰𝘀: Put on a #VR headset to watch sports from any angle while AI delivers real-time statistics, highlights, and in-depth game analysis. This combination not only enhances your viewing perspective but also deepens your understanding of the sports you love. ✔️ 𝗩𝗶𝗿𝘁𝘂𝗮𝗹 𝗦𝗼𝗰𝗶𝗮𝗹 𝗩𝗶𝗲𝘄𝗶𝗻𝗴: Gather with friends in virtual spaces to watch TV shows or events together. AI analyzes what you’re watching and generates conversation topics, keeping discussions lively and relevant, even in a virtual setting. ✔️ 𝗔𝗜-𝗘𝗻𝗵𝗮𝗻𝗰𝗲𝗱 𝗩𝗥 𝗖𝗵𝗮𝗿𝗮𝗰𝘁𝗲𝗿𝘀: Experience VR stories that seamlessly integrate AI-generated deepfake characters, making virtual worlds more realistic and expanding storytelling possibilities for immersive content. 𝗛𝗼𝘄 𝗱𝗼 𝘆𝗼𝘂 𝗲𝗻𝘃𝗶𝘀𝗶𝗼𝗻 𝘁𝗵𝗲 𝗳𝘂𝘁𝘂𝗿𝗲 𝗼𝗳 𝗧𝗩?
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Reactor shows real-time generated worlds 🌍 Reactor has just shown its early preview for Real-time World Models: worlds generated in real time, interactive and powered by low-latency infrastructure. 🧠 The point is not just creating an image or a video, but generating an environment that changes while the user moves through it. In the demo, we see a fantasy world that can be explored and modified through visual directions, almost as if the content were no longer a finished file, but a living space. 🎮 This is one of the most important directions for AI: moving from linear generation to interactive simulation. Not “make me a scene”, but “build a world where I can move, choose, change the atmosphere and see the response in real time”. ⚙️ If this technology truly matures, it could have a huge impact on gaming, virtual production, previs, interactive storytelling, education, simulations and immersive environments. ⚠️ But let’s be clear: this is still early. A real-time demo does not automatically mean coherent, stable, persistent worlds ready for complex productions. The real challenge will be maintaining spatial continuity, memory, believable physics and creative control over time. 💭 In my opinion, the most interesting point is that world models are becoming a new creative interface. They are not only about “generating content”, but about building spaces where content, motion and interaction exist together. 📌 After images, video and agents, the next AI frontier may be exactly this: navigable, editable and reactive generative worlds. And while today it may still look like a demo, tomorrow it could become one of the most important languages for creators, filmmakers, game designers and brands. 📱 Want AI updates on WhatsApp? DM me “AI” and I’ll send you access. 🔔 Follow me for the last AI updates! #AInews #WorldModels #ReactorAI #AIGaming #CreativeAI
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Transforming ideas into Virtual Experiences: Exploring Meta's Code Samples for Unity 🚀 Discover how Meta Horizon's code samples for Unity can empower you to create immersive virtual experiences. Let's dive into three innovative examples: ⛳ Spirit Sling: #Social #Mixed #Reality #Gaming A tabletop MR game showcasing avatars, multiplayer functionality, and mixed reality capabilities. Users can invite friends to play together in the same virtual space. 😵 Cryptic Cabinet: Immersive #MR #Storytelling A short MR experience adapting to any room size, demonstrating narrative potential, gameplay, and aesthetics in virtual environments. 💡 MoveFast: #Hand #Tracking for Interactive Apps An Oculus Interaction SDK showcase featuring hand tracking for a fitness-style app, highlighting intuitive interactions in virtual experiences. Key Takeaways: ▶️ Meta's code samples simplify virtual experience development ▶️ Unity developers can create immersive MR games, stories, and interactive apps ▶️ Avatars, multiplayer, and hand tracking enhance user engagement Ready to transform your ideas? Explore our code samples and documentation to start building your own virtual experiences. Share your projects and feedback with the community! #MetaHorizon #Unity #VirtualExperiences #MR #AR #VR
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🥽 𝗦𝗣𝗔𝗧𝗜𝗔𝗟 𝗦𝗧𝗢𝗥𝗬𝗧𝗘𝗟𝗟𝗜𝗡𝗚 𝗙𝗢𝗥 𝗥𝗘𝗔𝗟 𝗪𝗢𝗥𝗟𝗗 𝗜𝗠𝗣𝗔𝗖𝗧 🌍🙌 What happens when immersive tech creates not just presence, but empathy? 🧭 → 𝗘𝘅𝗽𝗹𝗼𝗿𝗶𝗻𝗴 ‘𝗣𝗼𝗹𝗶𝗼’𝘀 𝗟𝗮𝘀𝘁 𝗠𝗶𝗹𝗲 𝗶𝗻 𝗠𝗶𝘅𝗲𝗱 𝗥𝗲𝗮𝗹𝗶𝘁𝘆 Built for Apple Vision Pro by T Brand Studio for the Gates Foundation, this spatial experience transforms abstract vaccine logistics into something deeply human. You don’t just watch a video you stand inside a real 360° moment. What begins as a scrollable intro leads you into a virtual scene: you’re suddenly in the courtyard of a remote African school, surrounded by voices, textures, and time. It’s not fiction. It’s presence. 🧠 → 𝗦𝗽𝗮𝘁𝗶𝗮𝗹 𝗗𝗮𝘁𝗮 𝗯𝗲𝗰𝗼𝗺𝗲𝘀 𝗠𝗲𝗮𝗻𝗶𝗻𝗴 Cold chain equipment isn’t explained. It appears in front of you – full scale, interactive, immediate. 🎥 → 𝗜𝗺𝗺𝗲𝗿𝘀𝗶𝘃𝗲 𝟯𝟲𝟬° 𝗩𝗶𝗱𝗲𝗼 𝗰𝗿𝗲𝗮𝘁𝗲𝘀 𝗣𝗿𝗲𝘀𝗲𝗻𝗰𝗲 You’re standing inside real schools. Real villages. You hear local voices. It’s not a simulation. It’s a virtual experience you feel. 📡 → 𝗦𝗽𝗮𝘁𝗶𝗮𝗹 𝗖𝗼𝗺𝗽𝘂𝘁𝗶𝗻𝗴 𝗯𝗲𝗰𝗼𝗺𝗲𝘀 𝗔𝗰𝘁𝗶𝗼𝗻𝗮𝗯𝗹𝗲 A final button appears: Take Action. It works because the experience lets you feel before it asks you to think. 💬 → 𝗘𝗺𝗽𝗮𝘁𝗵𝘆 𝗶𝘀 𝗯𝘂𝗶𝗹𝘁 𝗯𝘆 𝗣𝗿𝗼𝘅𝗶𝗺𝗶𝘁𝘆 Presence is not visual. It’s emotional. Good spatial storytelling isn’t loud. It’s layered. And sometimes, the best way to teach is to let people experience truth directly. 🎧 → 𝗘𝘅𝗽𝗲𝗿𝗶𝗲𝗻𝗰𝗲 𝗱𝗲𝘀𝗶𝗴𝗻𝗲𝗱 & 𝗮𝗻𝗮𝗹𝘆𝘇𝗲𝗱 𝗶𝗻 𝗿𝗲𝗮𝗹 𝘀𝗽𝗮𝗰𝗲 The full breakdown is in the video below – scripted and captured with immersive design awareness in mind. 🤗 𝗙𝗼𝗹𝗹𝗼𝘄 𝗺𝗲, Ulrich Buckenlei for more insights into Mixed Reality, immersive learning, and XR strategy. 𝗖𝗥𝗘𝗗𝗜𝗧𝗦 & 𝗦𝗢𝗨𝗥𝗖𝗘 𝗖𝗼𝗻𝗰𝗲𝗽𝘁 · 𝗦𝗰𝗿𝗶𝗽𝘁 · 𝗩𝗼𝗶𝗰𝗲: 𝗨𝗹𝗿𝗶𝗰𝗵 𝗕𝘂𝗰𝗸𝗲𝗻𝗹𝗲𝗶 𝗖𝗮𝗽𝘁𝘂𝗿𝗲𝗱 𝗼𝗻: 𝗔𝗽𝗽𝗹𝗲 𝗩𝗶𝘀𝗶𝗼𝗻 𝗣𝗿𝗼 𝗘𝘅𝗽𝗲𝗿𝗶𝗲𝗻𝗰𝗲 𝗯𝘆: 𝗧 𝗕𝗿𝗮𝗻𝗱 𝗦𝘁𝘂𝗱𝗶𝗼 × 𝗕𝗶𝗹𝗹 & 𝗠𝗲𝗹𝗶𝗻𝗱𝗮 𝗚𝗮𝘁𝗲𝘀 𝗙𝗼𝘂𝗻𝗱𝗮𝘁𝗶𝗼𝗻 #MixedReality #SpatialComputing #XRForGood #AppleVisionPro #ImmersiveStorytelling #VirtualReality #PoliosLastMile #3DInteraction #EmpathyDesign #VirtualExperience #BillGates #XRDesign #RealityDesigners
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Can AI put viewers in the director’s chair? What if you could step inside your favourite movie, replace the lead actor and experience the story firsthand? While this may sound like a child’s dream, can it actually become a reality? “I think it’s definitely possible,” said director and actor MG Srinivas in an exclusive interaction with AIM. With the evolution of virtual reality (VR) games, interactive experiences have advanced significantly. Srinivas recalls an early encounter with this technology: “I remember experiencing something similar about seven years ago at a tech exhibition. I watched a 15-minute virtual reality short film where the narrative changed based on the viewer’s choices.” He explained that if the viewer turned right, the story followed one path; if they turned left, it took another. Yet, despite the divergence, both routes led to the same ultimate conclusion—a love story. “This was six or seven years ago, and technology has evolved since. Cinema is moving beyond passive storytelling. In the near future, we might see experiences beyond 3D, 4D, or 5D—perhaps an entirely interactive medium where viewers influence the film in real time,” he predicted. Full story link in the comment.
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Google Just Launched Genie 3: An AI That Builds Interactive Worlds 🌐 Google has officially rolled out Project Genie, powered by its groundbreaking Genie 3 AI world model, an experimental platform that lets users generate, explore, and remix fully interactive virtual worlds from simple text and image prompts. Unlike traditional static 3D or video content, these environments respond in real time as you navigate them, simulating physics and interaction in dynamic spaces. What makes Genie 3 different: • 🌍 Real-time world generation: Creates explorable environments on the fly as you move. • 🎮 Interactive experiences: You can walk and interact with elements rather than just view them. • 🧪 Creative freedom: Prompt text or images become immersive worlds that can be remixed or changed. This isn’t just another tool for game developers it has potential implications for: • Design and prototyping workflows • Immersive storytelling and virtual experiences • Training simulations for robotics and AI agents • Education and virtual collaboration 💬 Why it matters: Genie 3 shows that AI’s next frontier isn’t just creating content, it’s building interactive, explorable realities from imagination alone. What opportunities (or challenges) do you see emerging as AI models start generating worlds, not just words or pictures?
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NEWS 24 Magazine THANK YOU!!!! Headline: Victoria Bousis: The Greek American who created the first hyper-realistic and interactive digital copy of a living human in VR! Stay Alive My Son The Cambodian genocide and the true story of a tragic father, told through the emotional complexity of a VR film and a metahuman protagonist, Pin Yathay, who currently lives in France, shares his personal story through his book "Tu Vivras, Mon Fils" ("Stay Alive, My Son"), in an effort (amongst many appeals to the international community) to reunite with his son, whom he was forced to abandon to keep him alive. The faith and dedication he has shown during this quest for reunification was what inspired Victoria Bousis to tell the story, but in a different way. A chance encounter that became an opportunity, coupled with technology, which became the vehicle that conveyed a true, living story and proved that innovation can become a tool of empathy and solidarity. During a trip, our main character's book fell into the hands of the Greek-American (whose family originated from Arcadia) who was inspired by it and turned it into a VR cinematic and interactive masterpiece. It was Victoria’s directorial debut, in which she pioneered the first hyper realistic digital human replica - the elderly Yathay Pin, the first Metahuman in VR - giving her an innovation award and us a unique experience. Feeling human pain through a pair of glasses Through a VR headset you experience firsthand and unfold a real story. In a - technologically flawless - realistic setting, starting from the living room of his house, while a television shows real footage of survivors' testimonies, you hear the personal experience and feel the despair of Yathay, before he transports you to the dystopian terrain of horror. You faithfully follow the main character and you become one with him, as you are choosing his movements. You feel him, you empathize with him, you think you can touch him.The awe you feel of this piece of technology merges with the compassion you feel rising within you, creating an internal battle of emotions. The illusion of augmented reality against the eerie impasse of real human suffering. Digital innovation on one hand and deep sadness on the other. A digital environment on the one hand that is sucking you in and on the other, the revival of a human tragedy unfolding in front of you. Voices, cries, despair for a family that is falling apart, but also anxiety for the fate of the hero you are handling, in a dramatic film that feels more like a video game. Victoria Bousis made something majestic. A modern yet very human narrative, an act of solidarity to keep alive Yathay's hope of finding his son, a righteous and humancentric use of technology offering us some history lessons too. https://lnkd.in/dX7QbWHV