UX Design Psychology

Explore top LinkedIn content from expert professionals.

  • View profile for ABHISHEK RAJ

    IIM Shillong PGP’28 || Passionate Researcher & Inventor || Geopolitical Commentator || ESG Content Creator || NITS’24

    33,132 followers

    In a world where technology makes life easier, we often choose convenience over effort. Elevators, escalators, and automation have become an integral part of our daily routines. But sometimes, a simple push in the right direction can bring about a meaningful change. Delhi Metro’s recent initiative is a brilliant example of this. By adding calorie count markers on staircases, they are subtly encouraging people to take the stairs instead of escalators. Each step climbed burns a few calories, and these small efforts accumulate over time to contribute to a healthier lifestyle. But this initiative is not just about fitness. It’s a metaphor for life itself. ➡ Every step counts – Whether in health, career, or personal growth, consistent effort leads to progress. ➡ Small changes lead to big transformations – Climbing a few stairs today might not seem like much, but over weeks and months, it makes a difference. ➡ Breaking the habit of convenience – We often seek the easiest path, but sometimes, the harder route is more rewarding. The Bigger Picture: A Nudge Towards Healthier Living India is seeing a rapid rise in lifestyle diseases like obesity, diabetes, and cardiovascular issues. Sedentary jobs, long hours, and an over-reliance on technology have only worsened the situation. Governments, corporations, and urban planners need to design "nudge-based" interventions like this to encourage healthier habits. 📌 Psychology Behind the Initiative: The concept of "Nudging" was popularized by Nobel laureate Richard Thaler. It refers to small design changes that influence behavior without forcing it. The calorie-marked stairs act as a constant subconscious reminder to make healthier choices. 📌 Why It Works: Research shows that people are more likely to take stairs when given visual cues. A study conducted in public places found that simple messages like "Take the stairs, burn calories!" led to a 15% increase in stair usage. 📌 Potential for More: Imagine if we introduced similar nudges in other public spaces – calorie counts on food packages, water intake reminders at work, or dedicated walking lanes in crowded areas. Small tweaks in design can reshape behavior at scale. The Takeaway Next time you’re at the metro station, pause before heading towards the escalator. A few extra steps won’t just burn calories – they’ll build discipline, resilience, and a healthier you. 💡 Let’s celebrate and promote such small yet impactful ideas. What are some simple changes you’ve made in your routine for better health? Share in the comments! #DelhiMetro #HealthMatters #BehavioralEconomics #NudgeTheory #Fitness #PublicHealth

  • View profile for Vanessa Van Edwards

    Bestselling Author, International Speaker, Creator of People School & Instructor at Harvard University

    154,775 followers

    I asked James Clear (his book Atomic Habits has sold 25M+ copies): How do you build habits that last a lifetime. Here’s what he shared: 1. Set habits with the worst day in mind Most people set goals for their best days: “I’ll do 100 push-ups every day.” But the smarter question is: “What can I still stick to on my worst day?” Even one push-up before bed matters. It casts a vote for: I’m the kind of person who doesn’t miss workouts. 2. Forget finish lines Habits don’t “take 21 or 90 days.” The truth is that habits last as long as you keep doing them. The moment you stop, it’s no longer a habit. So design for sustainability, not sprints. 3. Anchor habits to your identity Every action you take is a vote for who you are. Ask yourself: • What habits make me proud of myself? • What do I feel excited about when people notice? That’s your compass. Small actions build into evidence for the story you want to live. 4. Reframe self-control Self-control isn’t about gritting your teeth. It’s about perspective. Switch “I have to” → “I get to.” Example from James: “I have to wake up for my dog at 3am.” Reframe: “I get to spend 5 more minutes with him.” This tiny shift turns obligation into gratitude, and gratitude sustains effort. 5. Expect seasons to change Big life shifts (new job, moving, marriage, kids) reset your rhythms. That’s normal. Plan for it: • Don’t stack deadlines right after a major change • Give yourself learning time to adapt • Seek peers just ahead of you. They’ve solved the problems you’re about to face 6. Teams need environments, not reminders On teams, habits stick when the space encourages them. Examples: • James put Audible on his phone’s home screen = he started reading more • A startup projected its #1 metric (instals) on the wall = kept the team aligned • I cut Slack for my team = productivity jumped because our real flow was in Asana + video calls. Environments shape behavior more than reminders ever will. 7. Master the art of showing up Any new habits should take less than 2 minutes to start. So, instead of aiming for the full outcome right away,  shrink it down to the simplest possible action, something so easy you can’t say no to. Examples: • “Read 30 books a year” → Read 1 page • “Do yoga 4 days a week” → Roll out your yoga mat • “Write every day” → Open your notebook James shared Mitch’s story: he only let himself stay 5 minutes at the gym. Silly? Maybe. Effective? Absolutely because he became the kind of person who shows up. The big takeaway: Habits aren’t about grit. They’re about designing small, sustainable wins that prove your identity through all seasons of life.

  • View profile for Billy Samoa Saleebey

    Founder of Podify | Launching Video Podcasts for Speakers, Authors & Founders | Amplifying Purpose-Driven Voices, Building Unstoppable Brands | Ex-Tesla

    43,411 followers

    One of the smartest ideas in hospitality is hiding in plain sight and most people have no clue what it actually does. That little strip of fabric at the end of a hotel bed? It’s not there for decoration. It’s not there for luxury. It’s there because hotels understand something every business should master: People behave in predictable ways and it’s easier to design for behavior than to fight it. Here’s the real purpose of that cloth (called a bed runner): 1. It protects the bedding. Guests toss jackets, bags, laptops, and sometimes even shoes on the end of the bed. The duvet is expensive and hard to wash. The runner isn’t. 2. It anchors the room visually. Hotels use it to add color, texture, and branding to a giant white surface. It makes the room feel intentional. 3. It guides guest behavior without a single instruction. Put a protected surface at the foot of the bed… and magically, that’s where people put their stuff. No signs. No rules. No friction. Just smart design. And here’s where this gets interesting: You can apply this idea everywhere. Because most problems in business and life aren’t “people problems.” They’re environment problems. Want customers to choose the right option? Make the right option the easiest one. Want your team to follow a process? Design the process so clearly that deviation feels unnatural. Want to improve habits at home? Configure the room so the “good” choice is the default one. This is the real lesson: If you want different behavior, don’t push harder... design better. Hotels figured it out with a scrap of fabric. You can do the same with: • onboarding flows • product navigation • team workflows • customer journeys • personal routines • daily habits Small environmental tweaks → big behavioral changes. It’s not magic. It’s design. #BehavioralDesign #Psychology #UX #BusinessStrategy #Marketing #ProductDesign

  • View profile for Daniel Pink
    Daniel Pink Daniel Pink is an Influencer
    443,521 followers

    Stop selling importance. Start engineering enjoyment. New cross-year, cross-culture research: people stick with resolutions when the doing feels good now (intrinsic), not when it just matters later (extrinsic). Definitions: • Intrinsic = enjoyable/engaging in the moment • Extrinsic = useful/important, pays off later We tend to choose goals for extrinsic reasons. We stick with goals for intrinsic ones. Study 1 (U.S., n=2,000, 12 months): People set extrinsic-heavy New Year’s resolutions but intrinsic motivation predicted success all year. Extrinsic didn’t. Same study, completion odds: Every 1-pt bump in intrinsic motivation ⇒ +60% higher odds of actually completing the resolution. Extrinsic? ~No relationship. Meta blind spot: People underestimate how much present-moment enjoyment drives persistence especially for themselves. Study 2 (China, n=500): Different culture, different goal mix, same punchline: Intrinsic predicted adherence; extrinsic didn’t. Study 3 (objective behavior): Step counters over 14 days (n=439). A 1 SD increase in intrinsic motivation ≈ +0.34 SD steps (~+1,250 steps/day). Extrinsic? Not significant. Study 4 (experiment, n=763): Frame a health app as fun/game-like vs important/informational. The fun frame produced ~25% more usage in 24h (more scans). You can cause stickiness by designing enjoyment. Core insight: Extrinsic picks the goal. Intrinsic sustains the habit. Importance is the map. Enjoyment is the engine. Design for “fun now,” not just “good later”: • Reframe tasks with tasty/engaging labels • Bundle temptations (podcast + workout) • Add tiny games/streaks/guesses • Make it social (buddy, public mini-wins) Reduce friction & savor wins: • 2-minute start rules, preloaded cues • Rotate micro-variations (route/recipe/playlist) to dodge hedonic decline • Celebrate small reps to keep intrinsic fuel topped up Message templates (intrinsic-first): • Movement: “Find the most enjoyable 10-min route + one new song.” • Food: “Cook a tasty 3-ingredient veg in 8 min share your hack.” • Learning: “Chase one delightful fact you want to tell a friend.” Manager/coach scripts: “Let’s design the most enjoyable version you’d do on a good day without willpower. Try 2 variants this week; keep the one you’d happily repeat.” Weekly self-audit (1–5 scale): • How enjoyable was today’s rep? • What’s one tweak to raise enjoyment by +1 next week? One-liners to remember: • Enjoyment is the engine; importance is the map. • Design habits you’d do without willpower.

  • Recently had a chance to sit with Joy Banerjee, VP Product Design at Zomato and it was one of the most informative power packed conversations I’ve ever had about product, design, human behaviour and everything in between! What started as a 60 mins conversation on a Sunday, extended far beyond 5 hours talking about how the product/design landscape is changing today, learning from his 2 decade plus of experience building products and shaping behaviours for 100s of millions of users. He had a refreshing take on how design as a field has been such native to India [think Indian architecture] and hence it shouldn't be looked with a myopic view of only optimising funnels. Its a much larger responsibility and learning from nature should help us design behaviours that sustainable and human-centric. Some of the key insights we discuss on how to build products : ✅ The 3C Framework — Choice, Control & Clarity Indian consumers appreciate product flows that give them enough information to feel confident in making high-value purchases. At Cleartrip, reducing friction actually reduced bookings because users wanted to double-check details. Joy shared - give users choice, control, and clarity to help them make decisions. That’s what creates delight for high-value actions. ✅ Honesty is Still the Best Policy! Cancelled orders were leading to massive food wastage at Zomato. Joy’s team introduced the now-famous “Food Rescue” feature - openly telling users they were rescuing cancelled meals. Earlier there was massive apprehension how users would take it however the result: huge reduction in food waste and users loved the chance to be part of something noble and meaningful. ✅ Design Shapes Human Behaviour — So Shape It Right Features like the ‘Like’ button or ‘Order Now’ have permanently shaped how people behave online. Joy reminded us that every design decision has the power to shape behaviour forever - and we must be intentional about the why behind every choice. ✅ Live Your Users Understanding how Indian users engage means living their behaviours - not just surveying them. Joy highlighted shifts like voice-first usage (voice notes for delivery partners) and more visual, prominent cues as patterns that emerged only by closely observing users. Great design comes from living your users and then designing for them! Joy also touched about Shape coding and how this interesting field led to so many physical product becoming successful - by mimicking how humans were already behaving in the world. Thanks to Rati Murti and Team for organising this. Link to both the episodes in comments. #productdesign #product #design #psychology

  • View profile for Divya Thakur

    Asst Prof| Doctoral Scholar| Behavioural Science x EdTech|

    6,442 followers

    Three claimants. Eight weeks. Forty lakh daily riders. An idea without action is just a thought. The award-winning #Lucky Yatra campaign by FCB India turned train tickets into lottery tickets, blending creativity with behavioral insight. It won big at Cannes Grand Prix victory 2025. But on-ground, the behavior barely shifted. Why? Because behavior change isn’t just about ideas—it’s about execution: ❌ No real-time nudges. ❌Too much friction to claim prizes. ❌Low awareness among daily commuters. What Could Have Worked Better: 👉 Real-Time Nudges on the UTS App: Notify the commuter immediately after ticket purchase—“Your ticket has entered today’s ₹10,000 draw!” Use dynamic feedback loops. 👉Public Winners Wall at Stations: Show photo boards or ticker displays of recent winners. Tap into social proof and normative influence. 👉Offline-First Communication: Many low-income or older commuters don’t use apps. Use paper tickets as scratch cards, or offer SMS alerts. 👉Chunked Rewards: Offer instant mini-rewards (free chai, ₹10 recharge) to reinforce early participation before aiming for grand prizes. Behavioral science teaches us: rewards must be timely, visible, and easy to act on. Creativity inspires—but without behavioral design, it doesn’t always convert. Design for action, not applause. #LinkedInNewsIndia #nudge #cannes #behaviorscience

  • Subtle design changes can create massive behavior shifts, especially in high frequency tasks. Weekly grocery shopping is a perfect example of this. Most of us order the same items week-on-week. The same brands, same quantities, same everything. Yet we find each individual item and add it to the cart. bigbasket.com has solved this by adding an "Order Again" tab right on the home screen. I wondered why Zepto and Blinkit didn't do it, but I realized they do have reorder features - just hidden in order history and it triggers a different behavior - checking past orders versus quick reordering. Think about how this tiny change transforms the mental model: 1/ From "creating a grocery list" to "reviewing a grocery list" 2/ From "searching items" to "confirming items" 3/ From a 20-min task to a 2-min validation But what I find most clever is how this builds habit loops. Each reorder makes your next order faster, which makes you more likely to stick with BB, which further improves your reorder suggestions. The feature feels obvious now, but placing it front and center instead of hiding it in order history is great product thinking. Identifying repetitive user patterns and designing for frequency, not just functionality. #upraisedgamechangers #gamechangers2024 #productmanagement

  • View profile for Alex Holliman

    Helping CMOs and founders win search as AI rewrites the rules | SEO, GEO & Paid Media | Founder, Climbing Trees | King’s Award-Winning B Corp

    5,650 followers

    It’s easy to forget that the digital choices we make - often on autopilot - have real-world impact. But what if doing good was the default, not the exception? The most effective change often happens when we build on the habits people already have. If we make ethical choices simple, familiar, and rewarding, we remove barriers and invite everyone to participate. Here are three questions we’re reflecting on as we design for positive impact: 🤔 What habits do our audiences already have that we can build on? 🤔 Is there a one-time action that could make the ethical choice automatic? 🤔 How can we help people see and feel the difference they’re making by working with us? This isn’t about guilt or friction - it’s about making the right thing the easy thing. We’ve seen this in action through tools like: 🌍 Ecosia, the search engine that plants trees. It’s just Google with a greener outcome. 💳 CoGo, which links to your bank account and shows your carbon footprint from everyday spending. 📦 Ethical Consumer, which lets you switch your default retailer based on values like workers’ rights or animal welfare. 📧 Hey.com’s email service, which lets users screen out unethical or manipulative senders with one click. 💡 Ripple Energy, where you buy into a wind turbine once - and get clean energy for 25+ years. 💰 PensionBee and Tumelo, which let people align their pensions with climate and social causes - a one-time switch with long-term impact. 🧠 What’s one small change you could help your audience make - that might quietly change everything? #DesignForImpact #EthicalByDefault #HabitsForChange

  • View profile for Robert Meza

    Behavioral Science translated to Transformation | Change Management | Culture Change | Leadership | Products

    56,149 followers

    Behaviour change does not end when someone tries the new behavior once.... This is one of the things I think we often miss when we are designing change, or implementation work. Basically, if we want people to change how they do something, we spend a lot of time trying to get them to choose the new behavior in the first place... for example using the new AI or trying a new way of working,and so on. This matters of course... because if people never try the new behavior then nothing changes, but trying the behavior once is not the same as changing the behavior. The thing that gets ignored however is what happens when they actually do it, at the moment of the action? Do we ask: -does it feel useful, does it feel awkward -does it feel risky -do they feel supported -is it rewarding or frustrating Is it even worth doing again Because every time someone tries a new behaviour, they are not just performing it, they are also learning something about it. They are learning whether it fits the workflow or whether it creates more friction. This matters because that experience will shape whether people will repeat it or not, and if the new process feels difficult in the work, people will for sure find workarounds. If we don't design for this, then we are just assuming that adoption leads to repetition, and I don't think that is a safe assumption. For me, this means we need to design not only the message, the training or the implementation plan, but also the actual experience of doing the behavior. We need to look at: -what makes the new behavior feel valuable -what makes the old behavior still attractive -what the first experience of the new behavior feels like -what support is there when people try it -what feedback they get -what makes it easier to repeat next time I used to think a lot more about getting people to start the behaviour, but now I think the more important question is often how we make the behaviour worth repeating..because in the end, behavior change is not just about getting someone to try the new thing once...it is about making sure the new behavior survives beyond the first time.

  • View profile for Marc Harris

    Research & Insight to Practice | Behaviour Change | Health Systems & Inequalities

    22,605 followers

    This is an excellent how-to guide for designing better behavioural interventions. Created by Massimo Ingegno, John Gusiff and Zac Fitz-Walter, The Behavioral Design Sprint: Facilitator Playbook takes the familiar five-day design sprint format and rebuilds it around behavioural science. At its core sits the Make it Toolkit, which brings together four components: the Five Laws of Behavior explaining what drives or blocks action, the Make it Barriers framework for diagnosing why a behaviour isn't happening, the 15 Make it Strategies as evidence-based ways to influence behaviour, and the Make it Tactics that turn those strategies into concrete design steps. Together these give teams a shared language for moving to testable, causally grounded interventions. The guide articulates a shift from a traditional sprint to a Behavioral Design Sprint through four actions: 1️⃣ First, it starts at the end, reframing the challenge around a clear outcome and the specific behaviour that needs to change to achieve it, rather than jumping straight to solutions. 2️⃣ Second, it puts behaviour before solutions, treating the reasons a behaviour isn't happening today as the real design problem. 3️⃣ Third, creativity is anchored in science, so ideation shifts from "what feels right" to "what is likely to work," using behavioural strategies as lenses rather than leaving teams to rely on preference alone. 4️⃣ Fourth, testing focuses on observable behaviour, checking whether an intervention genuinely helps people act under realistic conditions rather than just demonstrating that something functions. Ultimately the guide reframes what a sprint is for. It's not generating more ideas, but increasing the odds that a chosen behaviour actually changes. As the authors put it, the aim is less guessing, more science.

Explore categories